![]() Ability to switch them by creating another which would kill the previous. It already only allows one at a time and rewards you for picking out specific enemies. Synoid Heliocor Great idea and great concept but this can easily be made permanent without breaking the game. I do believe that with our Extended Gearwheel that a cap on specters summoned through this might require a limit, 5 max seems reasonable. Specters Summoned from Gear: Perfect, please add more enemies into it if possible but don't make them difficult to obtain like the Corrupted Gunner/Bombard. I won't get into every Warframe ability and summoner-esque thing but here's a few examples not tied to abilities: Protected from things like parasitic eximus, so that even if you reach 0 energy it'll remain active. For example, say you have 100 energy, you reserve 60 of it, and you have 40 energy to cast things with (probably higher energy pool but just for ease of concept) but that 60% is untouchable unless you deactivate the ability. Warframe could have you summon an entity that takes a certain percentage of your energy, say 60%, you would have 40% to cast abilities with. If there was anything Warframe could learn from PoE's summoners, it might be the "Skitterbots" an ability, which unlike other summons instead of relying on a minion cap, they Reserve a portion of your Mana, which we can substitute with Energy. Skeletons are slow, too slow to reasonably follow you around but can be spawned around combat, easily swarming enemies, and another being raging skulls, a very short lived but easily spammable minion for swarms. This isn't to say that Path of Exile doesn't have duration based minions but even those they kind of warrant it. Golem count increase, Spectre count increase, Zombie count increase. ![]() Similar to Terraria, there are minion caps that can be increased, however rather than a global increase, you increase it for certain summons, e.g. Zombies, Spectres, several different types of Golems, a Sentinel-like thing called a Holy Relic. Path of Exile on the other hand deals with Summoners much better and having a wide arsenal. But it gets around this by having a Minion cap which you can extend through progression. More so given the Side-scroller vs 3D thing between them. I won't focus much on Terraria since those minions don't have health and cannot die which I don't think would fit Warframe that well. Those games being Terraria and Path of Exile. Two of my favourite games both include Summoner classes that don't restrict minions (or at least not most of them) to a timer and they work great. In many games even without a timer, playing a summoner can already feel like being a babysitter. Granted there will always be such things out there where an infinite timer will make things go crazy, or potentially break things but when playing a Summoner in other games, I pay more attention to the health or effectiveness of my minions rather than the timer of them. (While Nekros can feel like a large swarm I don't feel he has the numbers to really warrant a timer)Īs stated in the tl dr, whether or not something has a duration is a major factor in whether I want to use those things. Such as kamikaze styled or they are summoned in a huge swarm. TL DR I really dislike Minions or Summons that are duration based, to me personally it is a major downside to any Summoner related content. I'm hesitant to include the Zenistar because it's not really targetting enemies, it's a trap for enemies to walk into that you deploy, and as such is not putting any real priority or intelligence behind it but I thought I should mention it honorably. If this sounds too broad, that was the point as in Warframe it can come in many forms, from weapons, gear and abilities. This, to me, also applies to both stationary and mobile entities, including both turrets and specters. ![]() When I specify a summoner, minions or etc I refer to any semi- or fully autonomous entity that can provide buffs, a distraction, CC or more firepower. I'm much interested in hearing what others opinions are on this. I've always felt summoners as a playstyle has always been lackluster in Warframe and I wonder if this is just a "me" thing or if anyone else agrees or disagrees. ![]()
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